Lizardfolk
Medium humanoid (lizardfolk), neutral
Armor Class 15 (natural armor, shield)  
Hit Points 22 (4d8 + 4)  
Speed 30 ft., swim 30 ft. 
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 7 (−2) | 12 (+1) | 7 (−2) | 
Skills Perception +3, Stealth +4, Survival +5  
Senses passive Perception 13  
Languages Draconic  
Challenge 1/2 (100 XP) 
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.  
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.  
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.  
Javelin. Melee or _Ranged Weapon Attack:__ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit: 5 (1d6 + 2) piercing damage.  
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.