Panther
Medium beast, unaligned
Armor Class 12  
Hit Points 13 (3d8)  
Speed 50 ft., climb 40 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 3 (−4) | 14 (+2) | 7 (−2) | 
Skills Perception +4, Stealth +6  
Senses passive Perception 14  
Languages --  
Challenge 1/4 (50 XP) 
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell. 
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action. 
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.  
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.