The Books

The Necromancer's Knife
In Belthaar, city of dark alleys, strange cults, and rival sorcerers, a threat rises from beyond the grave! Can you solve the mystery of the Necromancer's Knife before it is too late?

The Spider-God's Bride
The mission is simple: Escort a Lamuran lord and his entourage on a visit to the city of Zul-Bazzir. The road to Zul-Bazzir is perilous, but it is after arrival that things truly take a turn for the worse! Can you avoid getting entangled in the webs of intrigue spun by the cult of the Spider-God?

The Jewel of Khadim Bey
Daring thieves entered the grand palace last night and stole a fabled emerald from the bey of Zul-Bazzir. But one of the thieves was betrayed, and now asks you for help to get revenge! Will you ally with a thief to steal back the Jewel of Khadim Bey?

The Eidolon of the Ape
Innocent men and women are being ritually strangled on the white jade altar of the grim ape god Simatala! Do you sneak into the temple to rescue the prisoners, or are you strong enough to face the evil adepts of the ape god directly?

The Crypt-Thing of Khorsul
In a remote mountain valley, a bitter feud rages between two rival nobles and their militias. Recently, dark sorcery and undead things have become involved! Whose side of the feud will you take?

The Vault of Yigthrahotep
Across the scorched heat of the barren desert lie the jungled hills of Shoma, where the crazed queen of a lost tribe jealously guards a mine that contains untold riches. But in your quest for the buried gold, what terrors that slumber in the prehuman vaults beneath the mine might you awaken...?

The Swords of Zimballah
Renegade priests of the Living Flame have come to the court of the barbarian king of Azimba, bringing with them the secret of iron. As you become embroiled in the power struggle between the jungle kingdoms, will you profit, or will you fall to the new iron swords of Zimballah?

Slaves of the Moon
In the accursed city of Kumara, queen Natari rules with an iron fist. But the arrival of strangers stirs bloody intrigue! Will you uncover ancient secrets and escape alive, or become a slave of the moon?

The Daughters of Rahma
A mysterious message leads to Yaatana, a city of furtive sorcerers, and strange and depraved cults. Will you steal the treasures of its temples, or succumb to the charms of the Daughters of Rahma?

The Call from the Abyss
A tattered treasure map and the whispers of an old god lead to a cyclopean temple on a remote island. Will you plunder the ancient gold of Namthu, or become a slave to the call from the abyss?

The Spider-God's Bride and Other Tales of Sword and Sorcery
A critically acclaimed collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith.
NOTE: This is the original edition, written for 3E. The adventures in this book were later converted to 5E and released as separate modules with maps and new artwork.

Song of the Beast-Gods
The land of Yar-Ammon is old -- and even older are its gods. In the desert city of Khadis, a colossal faceless sphinx broods over empty altars and forbidden secrets.
Hungry beasts gather ever closer to the city gates, while strange plots are afoot in the royal palace. Legacies from the past haunt an old king, and the sinister priests of Zothur watch from the shadows of the throne.
Can you unravel the mysteries of accursed Khadis -- and live to tell the tale?

The Citadel beyond the North Wind
There is a land far to the north, past the black hills of Lamu and beyond the frozen moors of Tharag Thule; a dreary land of mist and thunder, where the white people of Yg have dwelt since ancient times.
Now, the drunken bards of Tartuun whisper, the witch-king of Galuga seeks a new queen. For the minions of Arkanth Mal sweep across the borders of Tharag Thule and Lamu, slaying men and taking only young women as slaves back to Galuga, the Citadel beyond the North Wind!

Land of the Silver Lotus
"Sail due east from Iraab, O traveller, to the verdant isles where pale blossoms sway in the moonlight to the throb of native drums. But beware the treacherous hidden reefs, which can shatter a ship and send you to a watery grave before you even set foot on dry land!
If you can make landfall and offer a satisfying bribe to Tiku, the decadent Pygmy King, there are great riches and marvelous sights awaiting you deep within the inland jungles. That is, if you dare to venture past the bleached bones of countless fools who have gone before you into the places that are taboo ..."

The Trials of Ngura
The king is dead. All hail the king! The nomadic cattle-herding tribes of Shoma now meet at the Horns of Ngura to sacrifice gold and choose a new tribal king based on a series of ritual ordeals.
Will you sneak into the temple of the Bull-God to steal its treasures, or will you participate as a champion in the Trials of Ngura?

Throne of Gondira
You have heard the wild tales of fabled Gondira, a city built by the sons of giants, with a palace of white marble and gates of beaten gold, now hidden by the jungle and haunted by white apes who walk upright like men.
Can you penetrate the steaming jungles of the south to discover the lost city and bring back its treasures, or will you die before you can set eyes upon the throne of Gondira?

Last Kings of Alantha
Kingdoms rise, and kingdoms fall. The struggle between civilization and barbarism repeats forever, in cycles of glory, splendor, blood, and ashes. On an island in the Sea of Urul, the Sacred Kings of Alantha have long since conquered and driven away the barbarians, but corruption and decadence festers, threatening to plunge this once-great civilization into the depths of oblivion.
Will you save the last kings of Alantha, or will you join the pillage and destruction of the kingdom?
Freebies

Player's Guide to the World of Xoth for 5E
The Player's Guide to the World of Xoth for 5E is a 72-page PDF that contains chapters on the Cultures, Races, Classes, Swords, Sorcery, Cults, Lands, and Legends of Xoth; in short, everything you need to roll up a character and start playing in the World of Xoth!
The book is packed with all-new, all-original artwork especially commissioned for this book, including illustrations of each and every race of Xoth. Grab your FREE copy of the Player's Guide to the World of Xoth today!

Player's Guide to the World of Xoth for PF1
The Player's Guide to the World of Xoth for Pathfinder is a 60-page PDF that contains chapters on the Races, Cultures, Classes, Swords, Sorcery, Cults, Lands, and Legends of Xoth; in short, everything you need to roll up a character and start playing in the World of Xoth!
The book is packed with all-new, all-original artwork especially commissioned for this book, including illustrations of each and every race of Xoth. Grab your FREE copy of the Player's Guide to the World of Xoth today!

The City of Dipur
Dipur is a city of the Empire of Khazistan, lying 50 miles southwest of the Kharjah Pass. It is a garrison city, as well as a stopping off point for the many caravans travelling to, or from, Susrah and lands beyond. For this reason, it is often referred to as "The Gateway to the East" by the Khazistanis. In addition to a detailed look at the city's history, this book contains dozens of locations, NPCs and adventure seeds, as well as maps.

The Shadow of the Ragged King
The player characters find themselves in mortal danger on the road between Zul Bazzir and Dipur as the shadow of the Ragged King falls once more across the land! The adventure is written using the Legend rules, but also includes a Savage Worlds conversion document, as well as maps.

The Children of Nwanga Zhaal
The characters have departed the port of Ghazor, bound for the unknown jungle lands that lie beyond the Hills of the Dead and the dismal swamplands of the Cannibal Coast, determined to explore these uncharted jungle coasts and exploit its riches! The adventure is written using the Legend rules, and includes a separate map booklet.

The Scions of Adartu
The player characters get caught up in the intrigues of a clandestine group known as the "Scions of Adartu". The adventure is written using the Legend rules, and includes a separate map booklet.
Authorized Conversions

Mongoose Legend RPG
Mongoose has published authorized conversions of the Xoth adventures using the Legend rules.
The converted adventures are The Spider-God's Bride and Other Tales of Sword and Sorcery, Song of the Beast-Gods, and The Citadel beyond the North Wind.

Blade of the Iron Throne RPG
Blade is based on the Riddle of Steel gaming system and features the World of Xoth as its default campaign setting.

Barbarians of Lemuria RPG
The Kickstarter for the Mythic Edition was successfully funded and as part of the bonus stretch goals it included The Vault of Yigthrahotep converted for use with the Barbarians of Lemuria game system.

Unbelievably Simple Roleplaying (USR) RPG
The World of Xoth will be the official setting for the Deluxe USR Sword & Sorcery supplement being developed by Vanishing Tower Press.

Low Fantasy Gaming RPG
Zack H. has created a 40 page conversion booklet for the World of Xoth, available for free from the LFG Community Content page.