XP2: Song of the Beast-Gods
In the Land of the Faceless Sphinx
The land of Yar-Ammon is old -- and even older are its gods. In the desert city of Khadis, a colossal faceless sphinx broods over empty altars and forbidden secrets. Hungry beasts gather ever closer to the city gates, while strange plots are afoot in the royal palace. Legacies from the past haunt an old king, and the sinister priests of Zothur watch from the shadows of the throne.
Can you unravel the mysteries of accursed Khadis -- and live to tell the tale?
Savage Swords and Sinister Sorcery
"Song of the Beast-Gods" is a stand-alone sword and sorcery adventure module, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers!
Written for the Pathfinder Roleplaying Game, the adventure in this book can be easily adapted to any fantasy roleplaying game ruleset or edition.
Get the PDF version
"Song of the Beast-Gods" is available as a 28-page PDF. The price for the electronic version is USD 5.
Please pay by PayPal using the link below, and remember to specify your email address. A link to download the file will be emailed to you within 24 hours (typically sooner) of receiving payment.
Get the print version
"Song of the Beast-Gods" is available in print as a 30-page saddle-stitched softcover from http://www.lulu.com/content/paperback-book/song-of-the-beast-gods/10534225.
The price for the printed version is USD 12.
The book has been reviewed by James Maliszewski at the Grognardia blog, who writes that "Song of the Beast-Gods is attractive and well put together (...), a terrific scenario filled with both exuberant sword-and-sorcery excitement and the potential for further developing the fallout from the events the PCs set in motion. Song of the Beast-Gods is the kind of adventure that could easily kick off an entire campaign".
"Endzeitgeist" says in his GM's Magazine review (WARNING: SPOILERS) that "editing and formatting are top-notch" and that "the adventure per se is dauntingly old-school and oozes Howard/Ashton-Smith-style. If you’re already familiar with the world of Xoth, this is an excellent purchase".
And here are some comments from people who have purchased the book:
"Cr0m" from the Red Box Vancouver gaming group has written several blog posts (part one, part two, WARNING: SPOILERS!) on how to make this adventure "even more robust, for my sandbox-loving, rails-jumping, plot-ignoring gang of players". Any game master planning to run XP2 should read this first!