XP1.3: The Jewel of Khadim Bey

A Cry for Vengeance

Daring thieves entered the grand palace last night and stole a fabled emerald from the bey of Zul-Bazzir. But one of the thieves was betrayed, and now asks you for help to get revenge! Will you ally with a thief to steal back the Jewel of Khadim Bey?

Savage Swords and Sinister Sorcery

"The Jewel of Khadim Bey" is a stand-alone sword and sorcery adventure module, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers!

Written for the Fifth Edition (5E) of the world's most popular roleplaying game, the adventure in this book can be easily adapted to any fantasy roleplaying game ruleset or edition.

Note: This standalone adventure was originally published as part of the collection "The Spider-God's Bride and Other Tales of Sword and Sorcery". This new version has been updated to fifth edition rules and includes new maps and artwork.

Book features:

  • A fully detailed sword and sorcery adventure for character levels 2-3
  • Use as a stand-alone module for an evening or two of play, or use the background information as the basis for several adventures
  • A mix of mystery, roleplaying, skulduggery, wilderness and city exploration, and deadly combat -- a chance for every character class to shine!
  • City and dungeon maps
  • New monsters and NPCs
  • New magic items

Get the PDF version

"The Jewel of Khadim Bey" is available as a 26-page PDF. The price for the electronic version is USD 3.

Please pay by PayPal using the link below, and remember to specify your email address. A link to download the file will be emailed to you within 24 hours (typically sooner) of receiving payment.

Get the print version

This title is not yet available in print, but stay tuned for updates!


Prince of Nothing has reviewed the book on his Age of Dusk blog and writes that "This is a low level adventure that feels exactly like an S&S short story without employing too much railroading." He continues: "The gameplay isn't quite OSR dungeon-crawling, the dungeons are far too small for that, more like Tradgame dungeon-crawling only with the requisite secret doors, poison needle traps, pits and hidden treasure to make it instantly recognizable and digestible to fans of OSR games." And concludes: "An adventure of such marvel that if it were written with a needle on the corner of the eye, it would yet serve as a lesson to those who seek wisdom."

This adventure has also been reviewed as part of the collection "The Spider-God's Bride and Other Tales of Sword and Sorcery".

Supporting material

World of Xoth (Campaign Map)

World of Xoth Player's Guide for 5E