XP1.4: The Eidolon of the Ape

Adepts of Evil

Innocent men and women are being ritually strangled on the white jade altar of the grim ape god Simatala! Do you sneak into the temple to rescue the prisoners, or are you strong enough to face the evil adepts of the ape god directly?

Savage Swords and Sinister Sorcery

"The Eidolon of the Ape" is a stand-alone sword and sorcery adventure module, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers!

Written for the Fifth Edition (5E) of the world's most popular roleplaying game, the adventure in this book can be easily adapted to any fantasy roleplaying game ruleset or edition.

Note: This standalone adventure was originally published as part of the collection "The Spider-God's Bride and Other Tales of Sword and Sorcery". This new version has been updated to fifth edition rules and includes new maps and artwork.

Book features:

  • A fully detailed sword and sorcery adventure for character levels 3-4
  • Use as a stand-alone module for an evening or two of play, or use the background information as the basis for several adventures
  • A mix of stealth, dungeon exploration, and deadly combat -- a chance for every character class to shine!
  • City and dungeon maps
  • New monsters and NPCs
  • New magic items

Get the PDF version

"The Eidolon of the Ape" is available as a 18-page PDF. The price for the electronic version is USD 3.

Please pay by PayPal using the link below, and remember to specify your email address. A link to download the file will be emailed to you within 24 hours (typically sooner) of receiving payment.

Get the print version

This title is not yet available in print, but stay tuned for updates!


Prince of Nothing has reviewed the book on his Age of Dusk blog and writes that "The premise, as usual, is great." He continues: "So where it goes well is that this feels like an S&S adventure into a dangerous temple of a forbidden Ape god. False doorways, deadly pit traps, schorpions falling down from hidden hatches to dispatch you with a poisoned sting (in 5e these are basically harmless but again, its 5e). Later on, a magnetic door traps people against the wall. As you enter a chamber, the rooms are sealed off with portculli, and a gigantopithicus from the jungles descends upon the party. Danger is around every corner. Treasure is strange alchemial powders and dangerous drugs, talismans and tigerskins. " And concludes: "There are just enough memorable highlights and nice choices to prop up the solid but unremarkable structure, the atmosphere is as always very strong and this all serves to absolve dr. Braten for occasional refuge into vaguery and abstraction. "

This adventure has also been reviewed as part of the collection "The Spider-God's Bride and Other Tales of Sword and Sorcery".

Supporting material

World of Xoth (Campaign Map)

World of Xoth Player's Guide for 5E