XP5: The Trials of Ngura

The Blood of a King

The king is dead. All hail the king! The nomadic cattle-herding tribes of Shoma now meet at the Horns of Ngura to sacrifice gold and choose a new tribal king based on a series of ritual ordeals.

Will you sneak into the temple of the Bull-God to steal its treasures, or will you participate as a champion in the Trials of Ngura?

Savage Swords and Sinister Sorcery

"The Trials of Ngura" is a stand-alone sword and sorcery adventure module, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers!

Written for the Fifth Edition (5E) of the world's most popular roleplaying game, the adventure in this book can be easily adapted to any fantasy roleplaying game ruleset or edition.

Book features:

  • A fully detailed sword and sorcery adventure for character levels 3-4
  • Use as a stand-alone module for an evening or two of play, or use the background information as the basis for several adventures
  • A mix of wilderness travel, roleplaying, skulduggery, dungeon exploration and deadly combat -- a chance for every character class to shine!
  • Wilderness and dungeon maps
  • New monsters and NPCs
  • Original artwork by Kent Burles and Adam Schmidt

Get the PDF version

"The Trials of Ngura" is available as a 34-page PDF. The price for the electronic version is USD 6.

Please pay by PayPal using the link below, and remember to specify your email address. A link to download the file will be emailed to you within 24 hours (typically sooner) of receiving payment.

Get the print version

"Trials of Ngura" is available in print as a 34-page saddle-stitched softcover from https://www.lulu.com/en/en/shop/xothnet-publishing/the-trials-of-ngura/paperback/product-ej7ned.html.

The price for the printed version is USD 12.


Prince of Nothing has reviewed the book on his Age of Dusk blog (warning: mild spoilers including maps) and writes that "At its core this is very solid. (...) Craftsmanship (traps, map, secret doors, treasure placement, awesome treasure) is about standard-good for an AD&D module, a.k.a far above the norm for 5e adventures." The review also includes several suggestions on how to deal with the aftermath of the eponymous Trials of Ngura: "Maybe put a guy in there who is in love with the priestesses and will help in exchange for one or two of them? Maybe the eunuch isn’t really that into being in the cult. Maybe a recent priestess falls in love with the PCs, or just wants to leave because there is weird shit happening in the catacombs, and the PCs can exploit that? Maybe some guy is captured, but he is actually an asshole and now the PCs are fucked?"

Also check out the rave reviews of the other Xoth.Net Publishing books, including XP1: The Spider-God's Bride, XP2: Song of the Beast-Gods, XP3: The Citadel beyond the North Wind, and XP4: Land of the Silver Lotus.

Supporting material

World of Xoth (Campaign Map)

World of Xoth Player's Guide for 5E