Undetectable Alignment
I’ve never cared much for the “alignment” system that has been a part of our favorite roleplaying game from the early days.
Therefore, in the World of Xoth campaign setting, just like in our own world, the behaviour of individuals are shaped by their culture and personal beliefs, ambitions and ethics, rather than by some artificial “alignment” system that divide people conveniently into groups of good and evil. Having characters act according to their own motivation creates far more interesting situations than a simplistic “I’m good, you’re evil” worldview.
Think of it as “shades of grey” rather than “black and white”.
[…] Many spells and other rules are based on alignments, and they need some adjustment when the alignment system is not used. […]
[…] No alignment […]